Hi! For a blogger this first post is a moment like an actor standing in an empty theatre when the play has just been announced, and he is to perform in it. Magic is in the air! There is no audience as yet in that silent space, but he can feel their future presence.
This blog is mainly about the Wheel of Wisdom creativity game as developed and about to be launched in 2012 at the WOW Walking Our Wisdom summit and celebration 17-18th March 2012 at Kawaipurapura – see www.walkingourwisdom.wordpress.com
But I do want to give you a little background, for the record. Skip the next paragraph or two if you aren’t into technical philosophy!
The evolution of the WOW Game goes back a year or two, but the concepts behind it go back for me to the heady days of 1990-5, when i was studying philosophy at Auckland university. I had just discovered C.S. Peirce, and was grappling with his intriguing ‘Tritism’ theory of process and the evolution of all entities. Then when my old school friend the reclusive Murray Munro told me a little about his fractal theory of the human being and other entities (which he called ‘hexaholomorphism’) I began to put together my own understanding of the fractal nature of all process. I tried adding two aspects – Input and Output – to Peirce’s three (Novelty, Reaction, and Continuity) and noted many overlaps between the resulting five-aspectual diagram and Murray’s hexaholomorphic diagrams. (I dropped his sixth aspect – The World – as not intrinsic to the makeup of the entity.) In my MA thesis, Process and Inquiry, i tried to explore the many ramifications of aspectual theory to process philosophy and the process of inquiry in particular. I wrote it on a database, as a GEID or Global Evolving Inquiry Database’, as an experiment in organising an evolving system of thought. It was all very ‘Green Zone’ (see the Game!) and the examiners, Western-Analytic yellow-zoners to a man, had no opinion of it and would not let me pursue my inquiries any further in their institution. Nevertheless i scraped up an MA before I was shown the door and departed for detox in the country, where i began to build cafe Eutopia www.eutopia.co.nz based on my process philosophy and the ideals of Love, Beauty, Truth and Freedom. Mainly this was an attempt to show the ideal of Eutopia in the architecture, which i hoped would lead people to seek the philosophy. This did not happen very much, and last year I finally ‘got’ that i must keep the main thing the main thing, and ‘come out’ with my actual philosophy in some form which all seekers of truth (and love beauty and freedom) can appreciate and benefit from. ‘Speak your truth and break, Zarathustra!’ So I have developed the Game, a form of the original fractal diagram of all process, and cleared out the old church building at the back of the ‘Ark’ where we live and have our book bindery. I renamed it the Wheel of Wisdom Hall. (before yesterday when the name was finalised, it was the Lifetree Hall and the New Leaf hall. New Leaf Network, which i began in 2011, is a co-op self-publishing and printing & binding movement). See www.newleafnetwork.org
So, now the Game is the focus of my communication of the ideas and ideals. (That and the fantasy epic, Apples of Aeden, in which i explore what an ancient civilisation based on love truth beauty and freedom might have looked like.) In the hall will be a few tables with the full-sized round table form of the game, so people can play it in sessions with me or others as the guides. or one on one, solving life problems with the Game. It will be a kind of school of life philosophy.
That is the serious side of the Game. Of course, with the magnetic marbles, dice, wands and rainbow money, it can be played by young children as a game of chance, dexterity, and colour, shape and pattern recognition. 🙂 and that is i think, a good thing!